Take a block from lower down the tower and set it on top without the tower falling, then the next player goes. The feeling on the block comes up as you take it.
Scroll wheel: zooms in and out. While you carry a block that's clear of the tower, it moves the block nearer or farther instead.
Left-drag a block: slides it along its length. Once clear, it follows the cursor.
Shift + left-drag a block: pushes it with a fingertip.
Left-drag near the tower (circular arrows): rotates and tilts the view.
Left-drag farther from the tower (up and down arrow): raises and lowers the camera.
Right-drag anywhere: rotates and tilts the view, even while holding a block.
Middle-drag: pans the view.
Let go of a block you've taken: it waits above the tower so you can turn the view. Drag it again, or press Set down.
Undo: back to the start of this turn. Press again for the turn before. It can even rescue a collapse.
Free-form: free movement from the first touch and no guide. Let go and the block stays exactly where it is, so you can turn the view and drag it again. Press Drop or Space to let it fall.
Two-finger scroll or pinch: zooms in and out. While you carry a block that's clear of the tower, it moves the block nearer or farther instead.
Click and drag a block: slides it along its length. Once clear, it follows the pointer.
Shift + click and drag a block: pushes it with a fingertip.
Click and drag near the tower (circular arrows): rotates and tilts the view.
Click and drag farther from the tower (up and down arrow): raises and lowers the camera.
Let go of a block you've taken: it waits above the tower so you can turn the view. Drag it again, or press Set down.
Free-form: let go and the block stays exactly where it is. Press Drop or Space to let it fall.
Rotate knob: appears beside Drop once a block you're holding is over the tower. Drag around it to turn the block.
Guided mode: tap a block. Press Test to feel how tight it is, or Pull to take it, then press Place.
Two fingers apart or together: zooms in and out.
Two fingers up or down: raises and lowers the camera.
One finger on a block: slides it along its length.
One finger off a block: rotates and tilts the view.
Rotate knob: appears beside Drop once a block you're holding is over the tower. It turns the block as far as you like in either direction.
Arrow keys: rotate and tilt the view.
Page Up, Page Down: raise and lower the camera.
+ and −: zoom in and out.
Q, E: roll the view.
Cmd or Ctrl + Z: undo.
F: frames the tower.
R: turns the block you're holding.
Space: sets the block down, or drops it in Free-form.
Line up the feelings you had this month like dominoes and knock them down.
Push the glowing domino: put your finger, or the mouse, on it and push it the way the line runs, about half the screen. It leans as you push, then tips and the line goes. Let go early and it stands back up.
The view moves by itself: it circles the layout, then follows the fall. You can't turn it during a round.
Pattern, Amount, Blocks: change the layout. Set up again: stands everything up again.
Gaps: leaves a gap after each feeling, so every section needs its own push.
Knock down: appears if the line stalls, and finishes the fall.
New round: the same players, game and feelings in the next scene. Home: back to the start.
Walk in among the dominoes and knock the feelings down yourself, then push every feeling off the edge of the board. There is a gap after each feeling, so each one takes its own knock. The chip at the top counts how many are still on the board.
Glass cases: each feeling stands in a glass case that nothing thrown can get through. Only the domino right before it can knock it down, so knock that domino into it. If that domino goes down without felling the feeling, the dominoes still standing in that run flash: knock them all down and the glass shatters, and then you can hit the feeling yourself.
Stick: walk. Drag on the view: look around. Tap: throw.
Round ball key: the next thing to throw. Arrow beside the stick: moves the stick to the other side.
Mouse: look. Wheel, or ↑ ↓: walk. ← →, or hold left or right click: step sideways. Click: throw. Delete, Insert: change ball. Right click: menu.
Back to playing, Play again, New round, Home. The Ball row picks what you throw: the yellow ball, the soccer ball or the football, or take the shovel to shove dominoes over by hand. Setup changes the pattern and amount.
Set out across the map and find every feeling you chose. They are hidden along the way; knock each one down. The chip at the top counts what is left.
Stick: walk. Drag on the view: look around. Tap: throw.
Round ball key: the next thing to throw. Arrow beside the stick: moves the stick to the other side.
Mouse: look. Wheel, or ↑ ↓: walk. ← →, or hold left or right click: step sideways. Click: throw. Delete, Insert: change ball. Right click: menu.
The yellow ball to begin with; a soccer ball that rolls along the ground; a football you aim on the map and Launch; a block; and the balloon, once you find it, which lifts you for a look over the map.
Jump pads throw you across the map.
Choose a Map or generate a new one; turn the Map in the corner, the Arrow and the Timer on or off; Look straight ahead. Finish under par for a medal. Hints, in Settings, show beams of light and map marks where the feelings are.
The blocks you chose lie in rings on the table. Stack every one of them into a single pile. The count at the top shows how many are stacked, and the round ends when they are all in one stack.
Drag a block: it follows your finger or the mouse; let go over the pile to set it down.
Drag away from the blocks: left and right turns the view round, up and down raises or lowers it, as in the Tower. Two fingers, or the wheel: zoom.
Menu: New round goes to the next scene with the same players and feelings; Home goes back to the start.